Games

GAMES

FAKE IT

FAKE IT was designed in a nursing home environment. However it's principles can be used in all settings. Particularly 'Fake It' was based on neuroplasticity training principles and particularly those training effects noticed when a person 'imagines' that they are performing an activity. Fake it was run weekly for 6 weeks. Each week was a routine of several activities plus a portion of a complex activity that is built upon each week. This is a type of program that can include many varieties of activities across the range of being present, emotions, and movement. The original session outline included:

  • Body imaging, presencing, awareness.
  • Mirroring emotion.
  • Lip reading.
  • Drawing with hands and feet.
  • Memorising a poem.
  • Blind hearing.
  • Blind touching.
  • Postures of Gratefulness.

BIG BOARD GAMES

Big Board Games consist of 64 or more 1x1m boards ie 8x8 boards. The configuration of the game is determined by the aim of the game. The games are not competitive and the enjoyment is in the play.

ARTIFICIAL INTELLIGENCE

Based on the idea from basic robotics that complex movement can occur with just a simple algorithm of computer code processing simple sensory input eg light levels. The code might simply direct a wheeled robot to go right if the light sensor detected going from dark to lighter, or left if the opposite was true, and straight ahead if the light level was constant (or within a limit).

Black and White boards laid out in varied configuration. The Rules:

  • 1. Enter from any corner.
  • 2. Move forward every 5 seconds.
  • 3. When moving from a black to a white square, turn right.
  • 4. When moving from a white to a black square turn left.
  • 5. When moving from white to white or black to black, face ahead.
  • 6. If, after following the rules, you are facing outward and cannot move onto a square, turn left.
  • 7. If, after following the rules, you are facing another robot, turn right.
  • 8. When you find yourself back to a corner, exit.
  • 9. If you like, start again.

DOING THINGS

This game was developed with the local chapter of The University of the Third Age

U3A playing Big Board Game

A WORLD I WOULD LIKE TO LIVE IN

Designed for the inaugural Cairns TANKS Children's Festival, 2014.