FAKE IT was designed in a nursing home environment. However it's principles can be used in all settings. Particularly 'Fake It' was based on neuroplasticity training principles and particularly those training effects noticed when a person 'imagines' that they are performing an activity. Fake it was run weekly for 6 weeks. Each week was a routine of several activities plus a portion of a complex activity that is built upon each week. This is a type of program that can include many varieties of activities across the range of being present, emotions, and movement. The original session outline included:
Big Board Games consist of 64 or more 1x1m boards ie 8x8 boards. The configuration of the game is determined by the aim of the game. The games are not competitive and the enjoyment is in the play.
Based on the idea from basic robotics that complex movement can occur with just a simple algorithm of computer code processing simple sensory input eg light levels. The code might simply direct a wheeled robot to go right if the light sensor detected going from dark to lighter, or left if the opposite was true, and straight ahead if the light level was constant (or within a limit).
Black and White boards laid out in varied configuration. The Rules:
This game was developed with the local chapter of The University of the Third Age